HomeMy WebLinkAboutART-192Bergen Community College
Division of Arts and Humanities
Department of Visual Arts
Course Syllabus
Course Designation, Number, and Title
ART-192: 3-Dimensional Animation I
Basic Information About Course and Instructor
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Course Description
Official Catalog Course Description
This course concentrates on the use of state-of-the-art 3D animation software. Students
become familiar with animation in a 3D environment using proper lighting, camera setup,
design, and rendering capabilities. Class discussion and direct application of techniques focus
on the use of desktop animation workstations in today's working environment.
Credits: 4 (2 lectures, 2 labs)
Prerequisites: None
Corequisites: None
Student Learning Outcomes
As a result of meeting the requirements of this course, students will be able to:
1. Use the tools, interface, and 3D animation capabilities of industry-standard software.
2. Identify key components of 3D graphics production.
3. Critically evaluate (aesthetically and technically) their own work and the work of others.
4. Propose, design, and create 3D graphic and photographic images on the computer.
Means of Assessment
Assessment in this course will be based on the quality of student art projects, which will
demonstrate specific skills covered in the Course Content section.
Course Content
This course includes lectures, demonstrations, studio time, and both one-on-one and group
critiques.
Major Topics Covered:
● The 3D digital environment and how to navigate it
● Modeling geometry
● Adding color and texture
● Saving and showing 3D digital work
● Animation techniques
● Lighting the 3D environment
● Digital cinematography in the 3D interface
Course Texts and Other Study Materials
● Students must have access to media to save and back up coursework. BCC is not
responsible for student work left on workstations.
● Software and training materials used in class are available to students at no charge for
academic use. These can be downloaded from the manufacturer ’s website and are
available in the free-time labs.
Research, Writing, and/or Examination Requirements
● Students will be evaluated based on completed projects, each addressing specific
technical and creative challenges.
● Projects should demonstrate originality, mastery of technical skills, and attention to
detail.
Grading Policy
● A: Exceeds expectations; shows originality, mastery of skills, and diligence.
● B: Fully completed, technically competent, and demonstrates solid design decisions.
● C: Completed with weaknesses in technique, creativity, or cohesiveness.
● D: Partially complete or does not address assignment requirements.
● F: Project not submitted or fails to engage with course material.
Attendance Policy
All students are expected to attend every scheduled meeting of each course in which they are
registered. Attendance and lateness policies will be determined by the instructor and included in
the individual course outline. Attendance will be recorded for administrative and counseling
purposes.
Other College, Divisional, and/or Departmental Policy Statements
● Plagiarism and Academic Dishonesty: Students must adhere to BCC’s academic
integrity policies.
● ADA Statement: Students with documented disabilities should contact the Office of
Specialized Services.
● Use of AI Tools: See BCC’s AI Guidance Resource Page for proper use.
Student and Faculty Support Services
● Accessibility Statement: Contact the Office of Specialized Services at (201) 612-5270
or visit www.bergen.edu/oss for accommodations.
● Student Support Services: Visit https://bergen.edu/currentstudents/ for academic
support, tutoring, and advising.
● Library Resources: Access online research guides at https://bergen.edu/library/.
Course Outline and Calendar
Week Topic/Activity Assignments/Events
1 Navigating the software Tutorial
2 Modeling with primitives Tutorial
3 Point, Edge, and Polygon Manipulation Begin Project 1
4 Subdividing surfaces Continue Project 1
5 Adding color and texture Continue Project 1
6 NURBS Continue Project 1
7 Saving work Continue Project 1
8 3D Design Project Assignment Finish Project 1 / Critique
9 Forward Kinematics Begin 3D Design Project
10 Inverse Kinematics Finish Project 3 / Critique
11 Lighting Continue Project 2
12 Camera Placement and Control Continue Project 2
13 Special Topics Continue Project 2
14 Final Critique Present Project 2
Note: This Course Outline and Calendar is tentative and subject to change, depending upon the
progress of the class.